Call Of Duty: Black Ops

As an avid gamer, I was thrilled to be given the opportunity to lead the user interface team working at the sharpest end of the Call Of Duty brand: the game. Across four years I worked on two titles - Black Ops I & Black Ops II.

Players spend more time in menu systems than they do in game, and the array of functionality they need to quickly navigate is deep and complex.

Call of Duty Black Ops I was voted Best Game of 2011 at the BAFTA Games Awards making more than a billion dollars in It’s first six weeks.

Responsibilities:
Design Direction, User Experience, Team Management, Photoshoot Direction, Motion Graphic Direction, Design.

Black Ops I - Menu Systems, In-Game Displays
Black Ops I - Faction & Perk Icons
Black Ops II - Menu Systems, In-Game Displays
Black Ops II - Create A Class
Black Ops II - Prestige & Rank Icons
Black Ops II - Multiplayer Reveal Trailer
Black Ops II - Personalization Packs